

This wouldn't be so bad, uncanny valley aside, had each encounter not been unskippable and full of stilted pauses during each monologue, characteristic to the series. In Myst V you'd run out of fingers and toes almost within the first hour of play. In every previous Myst game, you typically could count the number of encounters you had with other characters on one hand, maybe two. The combination created a strange effect similar to the uncanny valley that left me feeling uncomfortable every time one of the two main characters appeared, which they did with astonishing frequency. The textures on their faces where a bit muddy, their eyes often looking in strange directions, but their body animations were very well done. This wasn't universal, a few areas actually looked very nice, but such places were the exception rather than the rule. Many textures, even on the highest settings, looked bland. The world looked somehow less impressive. Sadly, the graphics of this game didn't fair as well as in Uru. I had enjoyed Uru though, and was ready to give this game a chance as well.
#Myst v end of age series
I thought it was an odd choice to so radically alter the fundamental aesthetic of a series in its final installment. I admit that I found this approach initially off setting. Even the characters are 3D models rather than live actors, as the previous games had used. One of the most striking and readily apparent differences that sets Myst V apart from the other games in the series is its use of full, real time 3D graphics. And yet, it fails to even live up to its predecessors.

It is a game that is meant to give closure to one of the most prestigious franchises in gaming. Myst V is the closing chapter in a series that has defined the adventure genre since the first game was released in '93.

What does ANY of that have to do with Myst V? For me, everything. The first time I found myself sitting in front of my computer screen holding a page covered in notes, front and back, as I watched the Myst credits role past I knew I was hooked on the genre for life. That may not sound appealing to most, but it's only in true challenge that you can ever find the reward of satisfaction. Even with my greater maturity I still found them to be trying of my patience and changeling for my intellect. Years later when I returned to my computer gaming roots after a prolonged love affair with consoles the first thing I thought of were those old adventure games I had never managed to crack.
#Myst v end of age mac
I remember vividly the long weekends spent at my father's house sitting in front of his Mac trying in vain to puzzle my way through classics like Day of The Tentacle, Indiana Jones and the Fate of Atlantis, Sam and Max Hit the Road, and, of course, Myst. Like many people my age, my earliest memories of computer gaming are marked by some of the greatest adventure games to have ever been written.
